Stellaris war exhaustion. This includes defeats in space and land battles, territory and planets being occupied, and the outright destruction of entire worlds. Stellaris war exhaustion

 
 This includes defeats in space and land battles, territory and planets being occupied, and the outright destruction of entire worldsStellaris war exhaustion  Their independence was being guaranteed by a large empire of slightly stronger overall power, but which was cut off by a mutual rival so could not reach me or my target empire with any fleets (still earlyish game, so no jump drives or

War exhaustion has to be the least understood mechanic in Stellaris. 12. ago. Given how lacklustre they are as an empire choice, I don't think it would be a bad thing from a gameplay standpoint to give them some sort of buff to war exhaustion (gain it slower, or have some threshold that must be broken before they gain it at all. I'd argue that is pretty much a golden example of a white peace in Stellaris. War exhaustion for the small empire vs the AI Federation is at 89%. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Learn how to end wars in Stellaris, a strategy game where you can declare war with other empires and conquer their systems. Enemies that were weaker got crushed and my war exhaustion never came close to affecting the outcome for me. When you reach 100 you automatically sue for peace. This command would remove 10 war exhaustion from Ethiopia (as we specified negative 10). War Exhaustion is also important because it is protection against Pyrrhic victories. Honestly stellaris should just import eu4's war exhaustion, stability and war score system (but. Means, when you fight a federation of 3, you will have a hard time to drive their exhaustion up. It. With no ability to force Status Quo, the war will continue until one side achieves their War Goals, or is entirely eradicated. Stellaris is a very challenging game so do not be afraid to fail terribly a couple times. Ship and army loses, occupation and technology. Not sure about bombarding alone, but invading certainly does. Doctor-Autistic. The crisis war is a total war. Lol, bruh, let's just make the AI play Stellaris, no Human input. War Exhaustion needed an overhaul as soon as they implemented it At least we no longer auto-peace instantly that was the worst. I'm new to the game, the things. Their wars will also never end so we're all seemingly stuck forever. This includes defeats in space and land battles, territory and planets being occupied, and the outright destruction of entire worlds. War exhaustion replaces the warscore, when you now start a war you have to claim. On the whole, though, everyone chilled the hell out about it. War exhaustion represents your population’s willingness to continue fighting. You can only find those out by physically observing the galaxy map for missing unoccupied systems, the acceptance score in the actual war screen being a. war attrition gain from battles is based on your total naval capacity. Currently playing Stellaris. There are two ways to end a war. And if we had something to do during 10 year truces other than watching the grass grow, that would be pretty swell, too. Recommend that you wait until 100% war exhaustion, then make a push into their systems to claim a few systems and peace out before they can retaliate. Upload AttachmentWar exhaustion soaring even after winning battles. Player empires should simply get a malus for hitting 100% war exhaustion. Yes, war exhaustion is terrible. But despite winning, and consistently losing less of my fleet that the enemy (in terms of fleet points - I lose 4. 100% war exhaustion doesnt mean they will surrender, whats needed for that you can see when hoovering over the button to demand surrender. Cato, they are not the same in Stellaris either. For example, in a Conquer cassus belli there's a -50 (or -75) enforce demand and -10/-100 per system/planet. Forced peace is pretty bullshit. edit2: I know games that give war exhaustion penalties (morality, political and others. well then its still a bug, cuz what has happened is taking over 100% of there planets and gaining all the Exhaustion and they got none. This thread is archived. Are the AI empires not forced into surrendering after 2 years at 100% War Exhaustion? No. Warfare in Stellaris can only end in one of three ways. However, bear in mind that Fanatic Purifiers are considered enemies to the entire galaxy, so any territory you occupy will stay yours even if you go for the white peace option, so you can significantly weaken them even if you're forced to end the war early. However, despite claiming multiple systems and capturing a few worlds I find that MY war exhaustion is going up rather fast, Apparently, losing a few high tier armies in the ground wars means that it causes my war. If you have 100 fleet cap you get less exhaustion per loss than if you have 40 fleet cap. Zacharius Sneed Jun 8, 2019 @ 12:33pm. 4. Later i noticed i got similar war exhaustion as enemy, despite i have never lost a battle. It is written that if your war exhaustion reaches 100% you may be forced to peace after 2 years. There are two ways to end a war. My own war exhaustion went up to. 0. War Exhaustion and Attrition does not determine a "winner". :) Remember we're always looking for more suggestions and constructive criticism:. I haven't lost a single ship and of course, none of my planets are even at risk of being invaded. Also the fact that claims and capitol dont have very much weight in comparison. Go to Stellaris r/Stellaris. The level of exhaustion can fluctuate from a scale of 0 - 10, depending on specific conditions. THEN three more empires declare war on the guy (because he has no fleet and his economy is in the toilet since all of his planets are occupied). Stellaris. Thats surprising given the design goal was specifically made to account for this. On the other side, if an attack loses a ground battle that also counts a lot so make sure to always send enough armies. 4. No territory will change hands. When it reaches 100% you can be forced into a 'status quo' after 24 months. 5. So I haven't played for awhile but War Score in it's current form is terrible. im pretty sure 100% war attrition only forces status quos. When going to war, you need a reason. Right now I am destroying this empire in an attempt to vassalize, I have occupied all their planets, and checked to make sure twice. Furaigon • Shared Burdens • 7 yr. For the AI they will automatically accept a status quo request in this case, a human player simply doesn't get the option to refuse the request. How to fix stellaris war exhaustion system: -Remove war exhaustion system and replace it with an occupied planets stability level, and an army capacity (Similar to fleet capacity), and a war goal completion meter, (for how likely it is you will achieve your war goal, affects surrender and other aspects, similar to the old system but without. War exhaustion does not matter there as peace can only reached by one side being annihilated anyway. You could win the war and only get one system if that's the only thing you claimed. All changes are starting techs and should affect players and AI equally. For some reason Stellaris does not have this system and the. ; Jun 7, 2019 @ 2:32pm. Peace out via status quo and prepare for the next attack in 10 years. Everstill. Best workaround I know of is to pause the game, open the console ["~"], and type "play 01", "play 02", "play 03" and so on until you are in control of your ally's empire, or the enemy empire. Their war exhaustion score has been slowly ticking up for decades, with no change in anything. Losing 7 titans will hurt exhaustion a lot more than losing corvettes. So I just defeated the enemy fleet bringing me to 100% war exhaustion, which doesn't make sense as I am not exhausted and I'm a machine intelligence so there is no reason for the people to want peace. You prepared poorly, so couldn't just gobble their empire easily/in one go. • 2 yr. The Stellaris war system is meant to be open ended, allowing for both small scale border conflicts or total annexation depending on the circumstances. . If on defense you can setup defenses so that you can force it higher over time so the opposition must white peace. I. Well I was fighting against a hive that wants to consume, they had super giant fleet yet no battle occured just position warfare. I am trying to LOWER the war exhaustion of a battle. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace. Members Online •. ulmonster •. Egalitarian + Fanatic Pacifist, I accepted a war propasal from a Federation member. ago I think when war exhaustion happens, it should not. I'm Stuck in a Never-ending War (That Has Effectively Been Won for Decades) Howdy, r/stellaris. ago You can reduce the build up of war exhaustion, but you can't reduce existing exhaustion. So, this question is probably more about war exhaustion I've noticed that exhaustion is added as the number of empires on one side improve. If you can't land on his planets, then a war amounts to nothing, unless you actually just want their empty systems. Even in a forced peace you still get stuff that you claimed and occupied. Means, when you fight a federation of 3, you will have a hard time to drive their exhaustion up. There are currently 2 problems with the wars in stellaris: There are basically only 2 viable strategies, making all wars feel identical as well as boring. I find the war exhaustion system to be flawed. Storm Jan 22, 2020 @ 9:26am. Claims change hands as normal in EVERY type of war. Stellaris > General Discussions > Topic Details. tl;dr: for a machine empire (exterminator) with no diplomatic options and not even claims, war exhaustion is not a 'fair' featureNow, if you become the crisis, on lvl 2, you gain the Relentless perk, that reduces war score by whoping 75%. Dictatorial- 60% of your population must join "stop-the-war-movement" for you to white peace. The pain was real. If you've been in an incredibly long war with no meaningful battles on either side, the modifiers to war exhaustion are going to be the only thing determining who has higher war score. However -4 is not a lot and they do not have full exhaustion yet. It can also be viewed in the war screen on the left or right side of the screen. Once your war exhaustion reaches 100%, you have a two-year grace period, after which if your opponent wants peace, they can force you to accept it. This kinda needs a fix in which war-exhaustion from other wars should be counted INTO other wars as well. If you don't end the war before, the AI will force the status quo in 2 years. What war exhaustion represents isn't really applicable to a hive mind/gestalt consciousness. Poorly designed system either way. For the AI they will automatically accept a status quo request in this case, a human player simply doesn't get the option to. Ending a War. Updated for 2. The real score is for achieving your war goals. The best part of war exhaustion is that "apparently" the game counts the ameba bubbles as a very valuable ship because when I lost it on a war on its juvenile from my war exhaustion jumped 8 points by itself. Buster_cherryUA. Just set reasonable war goals and go for those. It is why I hardly play any more. The local FE even went to war against those idiots but eventually gave up due to war exhaustion. Sent the enemy into %100 war exhaustion after three consecutive defensive battles (The AI seems to have gotten worse, they attack my heavily fortified space ports with fleets that're weaker then the ones I have orbiting those fortified space ports). Locked at 100% War exhaustion without possibility for status quo. Suddenly they are in war so since we have a defensive pact I am in war. For example, if you are going through an empire and bombing their planets into oblivion. that sounds like a bug, because normally if both hit the 100 % mark, the war ends. It’s also possible to end a war by declaring a Status Quo. Cato, they are not the same in Stellaris either. You don't get WE from bombarding enemy planets, its likely just attrition, however having your. They pursue their objectives relentlessly, and are impervious to the shattering effects of poor morale that so often plague organic combat units. FYI: I have had to fight off BOTH at once before. Anyway, the issue is that the losing side gets any territory at the end of the war. ago. I destroyed all the enemy fleets, I invaded almost all of their planets. Keep Reading: Stellaris: Utopia - The Shroud, ExplainedThis is a brief tutorial aimed at new players to Stellaris. Extension-Sock2541 • 24 days ago. Stellaris is kind of simplified compared to other titles in war score. Last edited by Δ*Alpha. Oct 31, 2021. Both sides are maxed out on War Exhaustion and I'll be forced to Status Quo in a few months. Once the 24 month timer has ended, it is now possible to force a status quo peace. Occupation is similarly based off all participants. You can never 'force' a surrender. Otherwise war is always a great investment, and the gamble/pay off ratio is too obvious. If you destroy their main fleet, that counts for a lot. Just like what we had prior to 2. When engaged in warfare, different actions and outcomes influence how quickly an empire becomes exhausted. 0 unless otherwise noted. Each casus belli grants access to at least one type of wargoal, which represents the purpose of the war. I just don't get it. Jump to latest Follow Reply. T. I am one part of a three-nation federation, the other two of which are democratic fed-builders. This is ridiculous. Most of its weight comes from occupied planets so carpet sieging planets is the best way to win a war fast. In a humiliation war (unlike claiming territory war types) you have a set -50 modifier to be forced to surrender (same as the AI). And please make the combat on planets more interesting. The attrition system basically puts a timer on all wars. So losing a battleship hurts more than losing a corvette. To quote from the wiki: All wars except those of independence have a negative surrender acceptance, which are countered by factors such as Relative Navy Strength (up to +50), war exhaustion (up to +100) and Occupation. Your side loses 10 ships out 100, it's going to cause more war exhaustion than their side losing 20 out of 400. When you look at the war screen, in the lower left you'll a button that says something like "achieve war goals" or. Novaseerblyat • Machine Intelligence • 6 mo. • 5 yr. 30: 220: Immune Machine pops: These autonomous sentinel drones will incessantly patrol their assigned. When the enemy's war exhaustion hits 100% (attrition slowly ticks up), you can force a status quo after two years regardless of whatever other acceptance penalties they have. I'm not saying it's flawless, but once you wrap your head around it it's perfectly. HoI4 is explicitly a war game. If you play older Stellaris 3. War: Enemy War exhaustion %100 but I'm unable to achieve war goals . But the negotiations should be like in EU4 where you exchange the war score you earned by occupying territory and planets and winning major battles for the. Only the side that is actually winning the war should get new territory. With this mod, the war exhaustion calculation has been rebalanced to give much more emphasis to occupation of planets, starbases and systems and far less emphasis on combat unit loss. You can declare victory once a Wargoal has been met. Even worse, I occupy many of his planets,. Aaronthelemon Dec 12, 2018 @ 6:48am. If you want war attrition to be more manageable, Id suggest buidling a ton of anchorages. And for some reason they didn't even gain a single bit of territory out of the ordeal even though they at one point owned 80% of the machine lands. War Exhaustion isn't a measure of who is winning. Alternatively, go for Mega Warforms if you are a Machine Intelligence, those almost always survive being thrown at planets in bundles of 20-30. War exhaustion goes up from suffering losses during space and ground warfare, destruction of planets (either from Colossus weapons or Armageddon Bombardment), and a passive accumulation. War exhaustion refers to the toll of war on an. But ok fine. 7. Jul 16, 2021. Spiritualist vs. When someone reaches 100 exhaustion, the "winning" side can force status quo after 2 years. Thread starter 10kSpaceRoosters; Start date Jun 29. Take the outpost without a single ship lost and sit there with my fleet, ready to settle the war with my war goals achieved (the claim of this single system) -. Yes, Stellaris's War Exhaustion works nothing like PDX's other games. War exhaustion ticks up very slowly, and over 50 years later the wars are still ongoing and not ended. By the time I conquered my lost systems back and finally begun to take the war to them (and there fleets mostly gone) suddenly the war exhaustion hits and forces status quo on my machine empire. They also haven’t gained any war exhaustion. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. This mod removes the ability to force white peace from the game. -----This mod is an attempt to 'fix' the War Exhaustion System. Thread starter Kraik13; Start date Sep 24, 2021; Jump to latest Follow Reply. Towards the late game, AI that is fairly equal to each other can be locked in. Content is available under Attribution-ShareAlike 3. It could also help stopping players from fighting a war to protect themselves from one. AI federation declared ideological war on my ally, we chose claims as our goal. Sometimes a big picture view is helpful so I'll add that here: War Exhaustion is the timer - how soon until the opponent can force a peace. By that time i didn't check the war exhaustion. Yes, i understand what i have so much exhaustion because i lost attacking troops and defenders lost only planetary defencive armies. They don't have ships or fleets anymore. . Find out the factors that affect war exhaustion, the strategies to minimise it, and the benefits of different admirals and fortifications. War Exhaustion does not lead to an auto surrender, it leads to a forced status quo peace. There is no actual war exhaustion in the game. It is based on the number of ships. N. My fleet got power of 10,5k, the enemy fleet got power of 7,8k, they get into. War Score is the victory condition - what you need to do to actually win the war. Examples warexhaustion 10 Copy The above command would add 10 war exhaustion to each of the wars your empire is currently engaged in. Yes war exhaustion should exist but in a very different way. #3. 65 - 3. There shouldn't be a system promoting equality of outcome in war. War Exhaustion and War Score are two very different things. I'm pretty sure thats a bug and not intended. These conditions include total military losses a belligerent faces during combat, the amount of territory annexed (especially the. However it won't let me. Protectorate: usually a small empire asks you to protect them if you have superior tech power, and very often after being targeted by previous war(s) they lost. There is a famous bug where occupied territory in a war before the crisis war started stays occupied instead of getting taken over, leading for the war to not being able to ever end. Agamemnic. 2. Recently i talked to someone who enjoys Stellaris very much and i tried to discuss how Stellaris has many facets and RP opportunists and all he responded was "YOU NEED A GIANT FLEET AT THE END!". In order to win, you'll have to either eliminate them from existence or grind them down to the point that war exhaustion forces them to. The enemy lost more. 2) War exhaustion adds a score to their acceptance rate for status quo and surrender. It will make them accept any status quo peace you offer (in wich you would get the terriotries you have claims on AND occupy militarily, so often a white peace is a way better option to end a war then going. Perhaps. It is not trying to simulate the effects of war on a society, it is a solution to the problem of players being able to absolutely roll over AI empires after one decisive battle. Up-to-date, detailed help for the Europa. For example, if you are going through an empire and bombing their planets into oblivion. Forced status quo is something one side can trigger when their opponent has been at 100% war exhaustion for at least 2 years, but they don't have to do that if they don't want to. T. This stupid mechanic has made war intolerable for me This is the opposite of true. Reply. No they aren't. As long as that -50 is covered the AI can force you to surrender (aka lose the war). War exhaustion goes up from suffering losses during space and ground warfare, destruction of planets (either from Colossus weapons or Armageddon Bombardment), and a passive accumulation over time called Attrition. But in theory if not one of the empires sue for peace it could go on. O. 2. #3. War Exhaustion gain is done by losses as a percentage of your fleet cap. Overlord and Cepheus 3. Enemy is at 100% War Exhaustion and has been for a LONG TIME. No they aren't. 11. War Exhaustion trigger percent: 40%. (All my speeches are from Google Translate, I hope you can understand. If a third party is holding some of the systems you want, this means you won't be able to declare total victory, but you can at least get the claimed systems and planets. War for War. You gain war exhaustion from time, but you gain more of it the more of your systems are occupied and the more ships you lose in battles. The Ai can last 10 years with 100 percent WE ♥♥♥♥♥♥♥♥. I typically play on commodore difficulty and I don't mind the 3. This war has been going on for almost 15 years. This isn't how stellaris works, there aren't many features for changing your economy between civilian and. You find this by clicking the war exhaustion icon and viewing the. Unfortunately, I believe you would have to be a part of the original war in order to bump up the enemies' war exhaustion that your friend is facing. ; About Stellaris Wiki; Mobile viewThe warexhaustion command in Stellaris is used to increase the war exhaustion level of all active wars of a certain empire. Oh, and force you to use the total war casus belli, which, while it allows you to wage total war without the need for claims in the lategame (thank you), it also means your enemies will near never surrender, despite you NOT being a fanatical purifier or whatever, and despite the fact that surrendering would mean I WONT destroy more planets and kill. Reply. You will not automatically end the war at 100%, but if the other side sues for peace you must accept. 11. Destruction from bombardment, losses of ships and men, having planets occupied, disruption of trade and shortages caused by it, yes, all of that should cause war weariness - but not the mere passage of time, what is now called. I win every space battle. Easiest fix is probably a massive buff to defensive structures, changes to make combat more swingy, and changes to land invasions (and the long-term consequences thereof). the other attacking enemy was on like 100% war exhaustion. Drone Grid: 1. Why do I get a defeat when my opponent retreats from the battle? Is this happening to anyone else? Or is this another weird bug?A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Elitewrecker PT Sep 17, 2021 @ 7:04am. That's the war exhaustion system working correctly. Politically a war in which 'nothing happens' may be seen by opposition factions as a political move for your faction to cling to power, gain emergency powers and so on. What I did understand: Don't get 100% war exhaustion or you lose. War exhaustion is just the period of time before one side can force the other side into a truce. You took casualties, and the war exhaustion represents the common people's dissatisfaction with the war. So, I've declared war on a neighbor hoping to impose my ideology and thus get a new member of the federation I've built. "Existential Expulsion" is one of the types of total war allowing either side to simply take territory directly instead of going through 'claims' and the like. kidruhil •. That said maybe Grand Admiral modifies it but I dont think so. warexhaustion 75 command / cheat. War exhaustion has to be the least understood mechanic in Stellaris. so now even thought own all planets they will not give up. It will make them accept any status quo peace you offer (in wich you would get the terriotries you have claims on AND occupy militarily, so often a white peace is a way better option to end a war then going. 1% reduction. #1 Cryten May 6, 2019 @ 5:31pm War fatigue is specifically designed to make it hard for you to destroy big empires in 1 war, so it is doing its job. I do not remember a time where the AI refuses a status quo if they have 100% exhaustion. you can probably do a status quo peace and get parts of your objectives. When war exhaustion is at 100% it means that the war has dragged on for too long and keeping it going any longer could lead to social unrest that you may not want. In Stellaris war exhaustion is calculated against all participants. Instead, 2 Years after your opponent reaches 100%, you can force a status quo peace in the war overview. l_x_fx. War exhaustion is just the period of time before one side can force the other side into a truce. And since social unrest from wars isn't really a thing in Stellaris right now, I'd say that the forced peace happens just before social unrest would be a thing. My fed-mates have been happy to overlook. Once they have 50% of your researched techs they become a vassal. War exhaustion makes no sense. War Conclusion. Feb 18, 2020. In a defensive war, you can either let them build up their fleets and keep bashing their fleets against your star bases or you can go on the offensive. First thing to note is that if the AI has less than 100% war exhaustion and hasn't yet achieved all its war goals, it will continue to fight on regardless of any other circumstances. Last edited by Elitewrecker PT ; May 14, 2018 @ 5:23pm. My war exhaustion is at like 13% for both sides. In Stellaris war exhaustion is calculated against all participants. No Forced Peace from War Exhaustion. -Remove war exhaustion system and replace it with an occupied planets stability level, and an army capacity (Similar to fleet capacity), and a war goal completion meter, (for how likely it is you will achieve your war goal, affects surrender and other aspects, similar to the old system but without failing because of exhaustion)It seems stellaris is just screwing me because Stellaris. Context: Noob player controlling a Modded Megacorp gets into a 20 year long war against a Hive Mind using the End Threat justification. 5 war exhaustion. You can never 'force' a surrender. Not a 1-1 use of it, but a reflection of too many wars fought at once. For example in my current campaign I destroyed around 80 enemy ships at a choke point, and lost 3 platforms. You just need enough to enforce the demand on the war screen that you need to check. I still don't have all their planets under the control and if I'm forced to Status Quo, they'll most likely respawn with all of their stuff back. Yes. War exhaustion isn't too binding and AI empires get raided by pirates now as well. It could also help stopping players from. They give you +0,25 influence if you accept and then gets -80% to research cost. 7; 6; Reactions: Reply. It can also be viewed in the war screen on the left or right side of the screen. Cold and heartless killing-machines designed only for war. 2 I went to war with the vassalise subjugation CB against a small empire on my borders. Just means you're tired of them. Perpetual wars have existed in stellaris before and they mostly sucked. No one wants to keep fighting forever. Examples. 2) War exhaustion adds a score to their acceptance rate for status quo and surrender. If you kill their ships, their people become demoralized and their war exhaustion increases, though for every ship they kill or every system or yours they take, your war exhaustion increases. Adds the given war exhaustion for all of an empire’s active wars [amount] window: Opens a GUI window elementJeesasaurusrex has given a good, comprehensive explanation. Even if you’re a pagan, at a certain point your nobles just abandon the fight. In this example, Aztec's country tag (AZT) is specified, so 5 war exhaustion would be added to Aztec. You went to war for two years and didn't manage to win, you weren't effortlessly stomping anyone. War exhaustion should be a generic metric that isn't tied to a specific war. Since I guess there's no attrition war exhaustion over time in WIH and with it being total war I can't do occupations, it seems rather unlikely I'll be able to end the wars without. The long and short of it is this; white peace is your goal in war for Stellaris. If you take too long to win the war and rack up too much exhaustion, you can be forced into status quo. The enforced peace that prevents you from retaking lost planets etc when you finally get an advantage in a long war is just stupid, frustrating and unfun. 2. War exhaustion should be an empire modifier rather than a war score knockoff. War exhaustion passive gain is limited, removed for the last percents and before that somewhat reduced. Losing 7 titans will hurt exhaustion a lot more than losing corvettes. If you don't, you lose. Either way, war exhaustion represents the people of your empire having had enough of the war. Stellaris: Bug Reports. That is, losing 1 mega warforms has the same impact as losing 16 xenomorphic armies. Anyways I love Stellaris as it is, but those improvements would be amazing. Nothing happens-- 10% chance. Way too many negative reviews/forum complaints/reddit posts have been about how screwy the current War Exhaustion. I am at 81% war exhaustion and my enemy is at 100%. Choose from an array of complex technologies when designing and customizing your ships with the complex ship designer. Attrition just increases over time, and if your enemy's is increasing slower than you, it means they have more/better sources of war exhaustion. So ship losses are worth less due to the increased total fleet one side has. superiority of claim should. Although honestly I thought that the trickle of war exhaustion was enough to usually prevent wars from lasting 50 years in Stellaris. 2. . The above cheat would add 5 war exhaustion to your current country. Two of these options involve diplomacy, and the final way; concludes with the total annihilation of the loser. This how it should be working (and AFAIK is working now). War exhaustion . The primary negative effect of the situation as it increases should be crime. Militarism should give war exhaustion bonus, not fire rate. Way too many negative reviews/forum complaints/reddit posts have been about how screwy the current War Exhaustion. The most desired outcome for an attacker, of course, is victory. War exhaustion from losses is based on command points lost compared to command point limit. I have not observed it otherwise. AI does not get war exhaustion from destroyed planets. < >Stellaris: Bug Reports. They failed every attack. It favors the defender as a way to help ward off early aggression and give newer players the ability regroup. I understand how it works, generally, that losing territory and battles increases your war exhaustion. To call all the mechanics as not working is useless criticism. Punishing Offensive Wars (aka Fixing War Attrition) ShenaniganBattalion. You can reduce the build up of war exhaustion, but you can't reduce existing exhaustion. 3 What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Relics, Lithoids, Federations, Nemesis, Aquatics Do you have mods. So just recruit a shitload of armies. The current exhaustion System is really promising but with the current values, its simply no fun, to wage war. We have updated our Community Code of Conduct. Typically you don't "manage it". Not because the players 'decided' they wanted to. War Exhaustion. Politically a war in which 'nothing happens' may be seen by opposition factions as a political move for your faction to cling to power, gain emergency powers and so on. Yeah, this happens far too often. That should be factored into your war planning.